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authorWolfgang Müller2023-02-14 12:03:23 +0100
committerWolfgang Müller2023-02-14 12:03:23 +0100
commitd60dfe88c2aee141c69f44ce73d575551e3ec481 (patch)
tree8a467c3a14eadb0b06fdbefd6d49047441f8bb03 /posts
parent179d23e33181acc89b151673f878a18b02d909a6 (diff)
downloadsite-d60dfe88c2aee141c69f44ce73d575551e3ec481.tar.gz
posts: Fix typo in ywalk-when-you-can-ride.md
Diffstat (limited to 'posts')
-rw-r--r--posts/ywalk-when-you-can-ride.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/posts/ywalk-when-you-can-ride.md b/posts/ywalk-when-you-can-ride.md
index 8ea8980..6218292 100644
--- a/posts/ywalk-when-you-can-ride.md
+++ b/posts/ywalk-when-you-can-ride.md
@@ -43,8 +43,8 @@ suddenly juggle a multitude of new routes.
The latter is true for me, so I ended up writing **ywalk**, a command-line tool
that figures out the fastest route between a set of places in Morrowind. It can
consider certain limitations (Telvanni disdain for the Mages Guild perhaps, or
-having to escorting yet another lost pilgrim[^1] who can't teleport) and give
-you an optimized route.
+having to escort yet another lost pilgrim[^1] who can't teleport) and give you
+an optimized route.
Connections between places are parsed from a simple text file with tab-separated
values. A connection definition is simply the origin, the destination, the mode