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author | Wolfgang Müller | 2023-02-14 12:03:23 +0100 |
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committer | Wolfgang Müller | 2023-02-14 12:03:23 +0100 |
commit | d60dfe88c2aee141c69f44ce73d575551e3ec481 (patch) | |
tree | 8a467c3a14eadb0b06fdbefd6d49047441f8bb03 /posts | |
parent | 179d23e33181acc89b151673f878a18b02d909a6 (diff) | |
download | site-d60dfe88c2aee141c69f44ce73d575551e3ec481.tar.gz |
posts: Fix typo in ywalk-when-you-can-ride.md
Diffstat (limited to 'posts')
-rw-r--r-- | posts/ywalk-when-you-can-ride.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/posts/ywalk-when-you-can-ride.md b/posts/ywalk-when-you-can-ride.md index 8ea8980..6218292 100644 --- a/posts/ywalk-when-you-can-ride.md +++ b/posts/ywalk-when-you-can-ride.md @@ -43,8 +43,8 @@ suddenly juggle a multitude of new routes. The latter is true for me, so I ended up writing **ywalk**, a command-line tool that figures out the fastest route between a set of places in Morrowind. It can consider certain limitations (Telvanni disdain for the Mages Guild perhaps, or -having to escorting yet another lost pilgrim[^1] who can't teleport) and give -you an optimized route. +having to escort yet another lost pilgrim[^1] who can't teleport) and give you +an optimized route. Connections between places are parsed from a simple text file with tab-separated values. A connection definition is simply the origin, the destination, the mode |