diff options
author | bernd | 2007-04-27 18:04:40 +0000 |
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committer | bernd | 2007-04-27 18:04:40 +0000 |
commit | e350df9a3778c6cb7c7ed92e108fc2c98958b798 (patch) | |
tree | 44843249f292d1a1ab17e72ae52d0313a3d07465 /compat | |
parent | 45db842dd9a154c8159b45e52a29c882a2b8ea1c (diff) | |
download | cwm-e350df9a3778c6cb7c7ed92e108fc2c98958b798.tar.gz |
Remove autoconf crap and other stuff we don't need.
Diffstat (limited to 'compat')
-rw-r--r-- | compat/sys/queue.h | 508 | ||||
-rw-r--r-- | compat/sys/tree.h | 677 |
2 files changed, 0 insertions, 1185 deletions
diff --git a/compat/sys/queue.h b/compat/sys/queue.h deleted file mode 100644 index d31c8ec..0000000 --- a/compat/sys/queue.h +++ /dev/null @@ -1,508 +0,0 @@ -/* $OpenBSD: queue.h,v 1.1.1.1 2007/04/27 17:58:48 bernd Exp $ */ -/* $NetBSD: queue.h,v 1.11 1996/05/16 05:17:14 mycroft Exp $ */ - -/* - * Copyright (c) 1991, 1993 - * The Regents of the University of California. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * 3. Neither the name of the University nor the names of its contributors - * may be used to endorse or promote products derived from this software - * without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND - * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE - * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL - * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS - * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT - * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY - * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF - * SUCH DAMAGE. - * - * @(#)queue.h 8.5 (Berkeley) 8/20/94 - */ - -#ifndef _SYS_QUEUE_H_ -#define _SYS_QUEUE_H_ - -/* - * This file defines five types of data structures: singly-linked lists, - * lists, simple queues, tail queues, and circular queues. - * - * - * A singly-linked list is headed by a single forward pointer. The elements - * are singly linked for minimum space and pointer manipulation overhead at - * the expense of O(n) removal for arbitrary elements. New elements can be - * added to the list after an existing element or at the head of the list. - * Elements being removed from the head of the list should use the explicit - * macro for this purpose for optimum efficiency. A singly-linked list may - * only be traversed in the forward direction. Singly-linked lists are ideal - * for applications with large datasets and few or no removals or for - * implementing a LIFO queue. - * - * A list is headed by a single forward pointer (or an array of forward - * pointers for a hash table header). The elements are doubly linked - * so that an arbitrary element can be removed without a need to - * traverse the list. New elements can be added to the list before - * or after an existing element or at the head of the list. A list - * may only be traversed in the forward direction. - * - * A simple queue is headed by a pair of pointers, one the head of the - * list and the other to the tail of the list. The elements are singly - * linked to save space, so elements can only be removed from the - * head of the list. New elements can be added to the list before or after - * an existing element, at the head of the list, or at the end of the - * list. A simple queue may only be traversed in the forward direction. - * - * A tail queue is headed by a pair of pointers, one to the head of the - * list and the other to the tail of the list. The elements are doubly - * linked so that an arbitrary element can be removed without a need to - * traverse the list. New elements can be added to the list before or - * after an existing element, at the head of the list, or at the end of - * the list. A tail queue may be traversed in either direction. - * - * A circle queue is headed by a pair of pointers, one to the head of the - * list and the other to the tail of the list. The elements are doubly - * linked so that an arbitrary element can be removed without a need to - * traverse the list. New elements can be added to the list before or after - * an existing element, at the head of the list, or at the end of the list. - * A circle queue may be traversed in either direction, but has a more - * complex end of list detection. - * - * For details on the use of these macros, see the queue(3) manual page. - */ - -/* - * Singly-linked List definitions. - */ -#define SLIST_HEAD(name, type) \ -struct name { \ - struct type *slh_first; /* first element */ \ -} - -#define SLIST_HEAD_INITIALIZER(head) \ - { NULL } - -#define SLIST_ENTRY(type) \ -struct { \ - struct type *sle_next; /* next element */ \ -} - -/* - * Singly-linked List access methods. - */ -#define SLIST_FIRST(head) ((head)->slh_first) -#define SLIST_END(head) NULL -#define SLIST_EMPTY(head) (SLIST_FIRST(head) == SLIST_END(head)) -#define SLIST_NEXT(elm, field) ((elm)->field.sle_next) - -#define SLIST_FOREACH(var, head, field) \ - for((var) = SLIST_FIRST(head); \ - (var) != SLIST_END(head); \ - (var) = SLIST_NEXT(var, field)) - -#define SLIST_FOREACH_PREVPTR(var, varp, head, field) \ - for ((varp) = &SLIST_FIRST((head)); \ - ((var) = *(varp)) != SLIST_END(head); \ - (varp) = &SLIST_NEXT((var), field)) - -/* - * Singly-linked List functions. - */ -#define SLIST_INIT(head) { \ - SLIST_FIRST(head) = SLIST_END(head); \ -} - -#define SLIST_INSERT_AFTER(slistelm, elm, field) do { \ - (elm)->field.sle_next = (slistelm)->field.sle_next; \ - (slistelm)->field.sle_next = (elm); \ -} while (0) - -#define SLIST_INSERT_HEAD(head, elm, field) do { \ - (elm)->field.sle_next = (head)->slh_first; \ - (head)->slh_first = (elm); \ -} while (0) - -#define SLIST_REMOVE_NEXT(head, elm, field) do { \ - (elm)->field.sle_next = (elm)->field.sle_next->field.sle_next; \ -} while (0) - -#define SLIST_REMOVE_HEAD(head, field) do { \ - (head)->slh_first = (head)->slh_first->field.sle_next; \ -} while (0) - -#define SLIST_REMOVE(head, elm, type, field) do { \ - if ((head)->slh_first == (elm)) { \ - SLIST_REMOVE_HEAD((head), field); \ - } \ - else { \ - struct type *curelm = (head)->slh_first; \ - while( curelm->field.sle_next != (elm) ) \ - curelm = curelm->field.sle_next; \ - curelm->field.sle_next = \ - curelm->field.sle_next->field.sle_next; \ - } \ -} while (0) - -/* - * List definitions. - */ -#define LIST_HEAD(name, type) \ -struct name { \ - struct type *lh_first; /* first element */ \ -} - -#define LIST_HEAD_INITIALIZER(head) \ - { NULL } - -#define LIST_ENTRY(type) \ -struct { \ - struct type *le_next; /* next element */ \ - struct type **le_prev; /* address of previous next element */ \ -} - -/* - * List access methods - */ -#define LIST_FIRST(head) ((head)->lh_first) -#define LIST_END(head) NULL -#define LIST_EMPTY(head) (LIST_FIRST(head) == LIST_END(head)) -#define LIST_NEXT(elm, field) ((elm)->field.le_next) - -#define LIST_FOREACH(var, head, field) \ - for((var) = LIST_FIRST(head); \ - (var)!= LIST_END(head); \ - (var) = LIST_NEXT(var, field)) - -/* - * List functions. - */ -#define LIST_INIT(head) do { \ - LIST_FIRST(head) = LIST_END(head); \ -} while (0) - -#define LIST_INSERT_AFTER(listelm, elm, field) do { \ - if (((elm)->field.le_next = (listelm)->field.le_next) != NULL) \ - (listelm)->field.le_next->field.le_prev = \ - &(elm)->field.le_next; \ - (listelm)->field.le_next = (elm); \ - (elm)->field.le_prev = &(listelm)->field.le_next; \ -} while (0) - -#define LIST_INSERT_BEFORE(listelm, elm, field) do { \ - (elm)->field.le_prev = (listelm)->field.le_prev; \ - (elm)->field.le_next = (listelm); \ - *(listelm)->field.le_prev = (elm); \ - (listelm)->field.le_prev = &(elm)->field.le_next; \ -} while (0) - -#define LIST_INSERT_HEAD(head, elm, field) do { \ - if (((elm)->field.le_next = (head)->lh_first) != NULL) \ - (head)->lh_first->field.le_prev = &(elm)->field.le_next;\ - (head)->lh_first = (elm); \ - (elm)->field.le_prev = &(head)->lh_first; \ -} while (0) - -#define LIST_REMOVE(elm, field) do { \ - if ((elm)->field.le_next != NULL) \ - (elm)->field.le_next->field.le_prev = \ - (elm)->field.le_prev; \ - *(elm)->field.le_prev = (elm)->field.le_next; \ -} while (0) - -#define LIST_REPLACE(elm, elm2, field) do { \ - if (((elm2)->field.le_next = (elm)->field.le_next) != NULL) \ - (elm2)->field.le_next->field.le_prev = \ - &(elm2)->field.le_next; \ - (elm2)->field.le_prev = (elm)->field.le_prev; \ - *(elm2)->field.le_prev = (elm2); \ -} while (0) - -/* - * Simple queue definitions. - */ -#define SIMPLEQ_HEAD(name, type) \ -struct name { \ - struct type *sqh_first; /* first element */ \ - struct type **sqh_last; /* addr of last next element */ \ -} - -#define SIMPLEQ_HEAD_INITIALIZER(head) \ - { NULL, &(head).sqh_first } - -#define SIMPLEQ_ENTRY(type) \ -struct { \ - struct type *sqe_next; /* next element */ \ -} - -/* - * Simple queue access methods. - */ -#define SIMPLEQ_FIRST(head) ((head)->sqh_first) -#define SIMPLEQ_END(head) NULL -#define SIMPLEQ_EMPTY(head) (SIMPLEQ_FIRST(head) == SIMPLEQ_END(head)) -#define SIMPLEQ_NEXT(elm, field) ((elm)->field.sqe_next) - -#define SIMPLEQ_FOREACH(var, head, field) \ - for((var) = SIMPLEQ_FIRST(head); \ - (var) != SIMPLEQ_END(head); \ - (var) = SIMPLEQ_NEXT(var, field)) - -/* - * Simple queue functions. - */ -#define SIMPLEQ_INIT(head) do { \ - (head)->sqh_first = NULL; \ - (head)->sqh_last = &(head)->sqh_first; \ -} while (0) - -#define SIMPLEQ_INSERT_HEAD(head, elm, field) do { \ - if (((elm)->field.sqe_next = (head)->sqh_first) == NULL) \ - (head)->sqh_last = &(elm)->field.sqe_next; \ - (head)->sqh_first = (elm); \ -} while (0) - -#define SIMPLEQ_INSERT_TAIL(head, elm, field) do { \ - (elm)->field.sqe_next = NULL; \ - *(head)->sqh_last = (elm); \ - (head)->sqh_last = &(elm)->field.sqe_next; \ -} while (0) - -#define SIMPLEQ_INSERT_AFTER(head, listelm, elm, field) do { \ - if (((elm)->field.sqe_next = (listelm)->field.sqe_next) == NULL)\ - (head)->sqh_last = &(elm)->field.sqe_next; \ - (listelm)->field.sqe_next = (elm); \ -} while (0) - -#define SIMPLEQ_REMOVE_HEAD(head, field) do { \ - if (((head)->sqh_first = (head)->sqh_first->field.sqe_next) == NULL) \ - (head)->sqh_last = &(head)->sqh_first; \ -} while (0) - -/* - * Tail queue definitions. - */ -#define TAILQ_HEAD(name, type) \ -struct name { \ - struct type *tqh_first; /* first element */ \ - struct type **tqh_last; /* addr of last next element */ \ -} - -#define TAILQ_HEAD_INITIALIZER(head) \ - { NULL, &(head).tqh_first } - -#define TAILQ_ENTRY(type) \ -struct { \ - struct type *tqe_next; /* next element */ \ - struct type **tqe_prev; /* address of previous next element */ \ -} - -/* - * tail queue access methods - */ -#define TAILQ_FIRST(head) ((head)->tqh_first) -#define TAILQ_END(head) NULL -#define TAILQ_NEXT(elm, field) ((elm)->field.tqe_next) -#define TAILQ_LAST(head, headname) \ - (*(((struct headname *)((head)->tqh_last))->tqh_last)) -/* XXX */ -#define TAILQ_PREV(elm, headname, field) \ - (*(((struct headname *)((elm)->field.tqe_prev))->tqh_last)) -#define TAILQ_EMPTY(head) \ - (TAILQ_FIRST(head) == TAILQ_END(head)) - -#define TAILQ_FOREACH(var, head, field) \ - for((var) = TAILQ_FIRST(head); \ - (var) != TAILQ_END(head); \ - (var) = TAILQ_NEXT(var, field)) - -#define TAILQ_FOREACH_REVERSE(var, head, headname, field) \ - for((var) = TAILQ_LAST(head, headname); \ - (var) != TAILQ_END(head); \ - (var) = TAILQ_PREV(var, headname, field)) - -/* - * Tail queue functions. - */ -#define TAILQ_INIT(head) do { \ - (head)->tqh_first = NULL; \ - (head)->tqh_last = &(head)->tqh_first; \ -} while (0) - -#define TAILQ_INSERT_HEAD(head, elm, field) do { \ - if (((elm)->field.tqe_next = (head)->tqh_first) != NULL) \ - (head)->tqh_first->field.tqe_prev = \ - &(elm)->field.tqe_next; \ - else \ - (head)->tqh_last = &(elm)->field.tqe_next; \ - (head)->tqh_first = (elm); \ - (elm)->field.tqe_prev = &(head)->tqh_first; \ -} while (0) - -#define TAILQ_INSERT_TAIL(head, elm, field) do { \ - (elm)->field.tqe_next = NULL; \ - (elm)->field.tqe_prev = (head)->tqh_last; \ - *(head)->tqh_last = (elm); \ - (head)->tqh_last = &(elm)->field.tqe_next; \ -} while (0) - -#define TAILQ_INSERT_AFTER(head, listelm, elm, field) do { \ - if (((elm)->field.tqe_next = (listelm)->field.tqe_next) != NULL)\ - (elm)->field.tqe_next->field.tqe_prev = \ - &(elm)->field.tqe_next; \ - else \ - (head)->tqh_last = &(elm)->field.tqe_next; \ - (listelm)->field.tqe_next = (elm); \ - (elm)->field.tqe_prev = &(listelm)->field.tqe_next; \ -} while (0) - -#define TAILQ_INSERT_BEFORE(listelm, elm, field) do { \ - (elm)->field.tqe_prev = (listelm)->field.tqe_prev; \ - (elm)->field.tqe_next = (listelm); \ - *(listelm)->field.tqe_prev = (elm); \ - (listelm)->field.tqe_prev = &(elm)->field.tqe_next; \ -} while (0) - -#define TAILQ_REMOVE(head, elm, field) do { \ - if (((elm)->field.tqe_next) != NULL) \ - (elm)->field.tqe_next->field.tqe_prev = \ - (elm)->field.tqe_prev; \ - else \ - (head)->tqh_last = (elm)->field.tqe_prev; \ - *(elm)->field.tqe_prev = (elm)->field.tqe_next; \ -} while (0) - -#define TAILQ_REPLACE(head, elm, elm2, field) do { \ - if (((elm2)->field.tqe_next = (elm)->field.tqe_next) != NULL) \ - (elm2)->field.tqe_next->field.tqe_prev = \ - &(elm2)->field.tqe_next; \ - else \ - (head)->tqh_last = &(elm2)->field.tqe_next; \ - (elm2)->field.tqe_prev = (elm)->field.tqe_prev; \ - *(elm2)->field.tqe_prev = (elm2); \ -} while (0) - -/* - * Circular queue definitions. - */ -#define CIRCLEQ_HEAD(name, type) \ -struct name { \ - struct type *cqh_first; /* first element */ \ - struct type *cqh_last; /* last element */ \ -} - -#define CIRCLEQ_HEAD_INITIALIZER(head) \ - { CIRCLEQ_END(&head), CIRCLEQ_END(&head) } - -#define CIRCLEQ_ENTRY(type) \ -struct { \ - struct type *cqe_next; /* next element */ \ - struct type *cqe_prev; /* previous element */ \ -} - -/* - * Circular queue access methods - */ -#define CIRCLEQ_FIRST(head) ((head)->cqh_first) -#define CIRCLEQ_LAST(head) ((head)->cqh_last) -#define CIRCLEQ_END(head) ((void *)(head)) -#define CIRCLEQ_NEXT(elm, field) ((elm)->field.cqe_next) -#define CIRCLEQ_PREV(elm, field) ((elm)->field.cqe_prev) -#define CIRCLEQ_EMPTY(head) \ - (CIRCLEQ_FIRST(head) == CIRCLEQ_END(head)) - -#define CIRCLEQ_FOREACH(var, head, field) \ - for((var) = CIRCLEQ_FIRST(head); \ - (var) != CIRCLEQ_END(head); \ - (var) = CIRCLEQ_NEXT(var, field)) - -#define CIRCLEQ_FOREACH_REVERSE(var, head, field) \ - for((var) = CIRCLEQ_LAST(head); \ - (var) != CIRCLEQ_END(head); \ - (var) = CIRCLEQ_PREV(var, field)) - -/* - * Circular queue functions. - */ -#define CIRCLEQ_INIT(head) do { \ - (head)->cqh_first = CIRCLEQ_END(head); \ - (head)->cqh_last = CIRCLEQ_END(head); \ -} while (0) - -#define CIRCLEQ_INSERT_AFTER(head, listelm, elm, field) do { \ - (elm)->field.cqe_next = (listelm)->field.cqe_next; \ - (elm)->field.cqe_prev = (listelm); \ - if ((listelm)->field.cqe_next == CIRCLEQ_END(head)) \ - (head)->cqh_last = (elm); \ - else \ - (listelm)->field.cqe_next->field.cqe_prev = (elm); \ - (listelm)->field.cqe_next = (elm); \ -} while (0) - -#define CIRCLEQ_INSERT_BEFORE(head, listelm, elm, field) do { \ - (elm)->field.cqe_next = (listelm); \ - (elm)->field.cqe_prev = (listelm)->field.cqe_prev; \ - if ((listelm)->field.cqe_prev == CIRCLEQ_END(head)) \ - (head)->cqh_first = (elm); \ - else \ - (listelm)->field.cqe_prev->field.cqe_next = (elm); \ - (listelm)->field.cqe_prev = (elm); \ -} while (0) - -#define CIRCLEQ_INSERT_HEAD(head, elm, field) do { \ - (elm)->field.cqe_next = (head)->cqh_first; \ - (elm)->field.cqe_prev = CIRCLEQ_END(head); \ - if ((head)->cqh_last == CIRCLEQ_END(head)) \ - (head)->cqh_last = (elm); \ - else \ - (head)->cqh_first->field.cqe_prev = (elm); \ - (head)->cqh_first = (elm); \ -} while (0) - -#define CIRCLEQ_INSERT_TAIL(head, elm, field) do { \ - (elm)->field.cqe_next = CIRCLEQ_END(head); \ - (elm)->field.cqe_prev = (head)->cqh_last; \ - if ((head)->cqh_first == CIRCLEQ_END(head)) \ - (head)->cqh_first = (elm); \ - else \ - (head)->cqh_last->field.cqe_next = (elm); \ - (head)->cqh_last = (elm); \ -} while (0) - -#define CIRCLEQ_REMOVE(head, elm, field) do { \ - if ((elm)->field.cqe_next == CIRCLEQ_END(head)) \ - (head)->cqh_last = (elm)->field.cqe_prev; \ - else \ - (elm)->field.cqe_next->field.cqe_prev = \ - (elm)->field.cqe_prev; \ - if ((elm)->field.cqe_prev == CIRCLEQ_END(head)) \ - (head)->cqh_first = (elm)->field.cqe_next; \ - else \ - (elm)->field.cqe_prev->field.cqe_next = \ - (elm)->field.cqe_next; \ -} while (0) - -#define CIRCLEQ_REPLACE(head, elm, elm2, field) do { \ - if (((elm2)->field.cqe_next = (elm)->field.cqe_next) == \ - CIRCLEQ_END(head)) \ - (head).cqh_last = (elm2); \ - else \ - (elm2)->field.cqe_next->field.cqe_prev = (elm2); \ - if (((elm2)->field.cqe_prev = (elm)->field.cqe_prev) == \ - CIRCLEQ_END(head)) \ - (head).cqh_first = (elm2); \ - else \ - (elm2)->field.cqe_prev->field.cqe_next = (elm2); \ -} while (0) - -#endif /* !_SYS_QUEUE_H_ */ diff --git a/compat/sys/tree.h b/compat/sys/tree.h deleted file mode 100644 index 0ccef20..0000000 --- a/compat/sys/tree.h +++ /dev/null @@ -1,677 +0,0 @@ -/* $OpenBSD: tree.h,v 1.1.1.1 2007/04/27 17:58:48 bernd Exp $ */ -/* - * Copyright 2002 Niels Provos <provos@citi.umich.edu> - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR - * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES - * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. - * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, - * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT - * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF - * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef _SYS_TREE_H_ -#define _SYS_TREE_H_ - -/* - * This file defines data structures for different types of trees: - * splay trees and red-black trees. - * - * A splay tree is a self-organizing data structure. Every operation - * on the tree causes a splay to happen. The splay moves the requested - * node to the root of the tree and partly rebalances it. - * - * This has the benefit that request locality causes faster lookups as - * the requested nodes move to the top of the tree. On the other hand, - * every lookup causes memory writes. - * - * The Balance Theorem bounds the total access time for m operations - * and n inserts on an initially empty tree as O((m + n)lg n). The - * amortized cost for a sequence of m accesses to a splay tree is O(lg n); - * - * A red-black tree is a binary search tree with the node color as an - * extra attribute. It fulfills a set of conditions: - * - every search path from the root to a leaf consists of the - * same number of black nodes, - * - each red node (except for the root) has a black parent, - * - each leaf node is black. - * - * Every operation on a red-black tree is bounded as O(lg n). - * The maximum height of a red-black tree is 2lg (n+1). - */ - -#define SPLAY_HEAD(name, type) \ -struct name { \ - struct type *sph_root; /* root of the tree */ \ -} - -#define SPLAY_INITIALIZER(root) \ - { NULL } - -#define SPLAY_INIT(root) do { \ - (root)->sph_root = NULL; \ -} while (0) - -#define SPLAY_ENTRY(type) \ -struct { \ - struct type *spe_left; /* left element */ \ - struct type *spe_right; /* right element */ \ -} - -#define SPLAY_LEFT(elm, field) (elm)->field.spe_left -#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right -#define SPLAY_ROOT(head) (head)->sph_root -#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) - -/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ -#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ - SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ - SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ - (head)->sph_root = tmp; \ -} while (0) - -#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \ - SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ - SPLAY_LEFT(tmp, field) = (head)->sph_root; \ - (head)->sph_root = tmp; \ -} while (0) - -#define SPLAY_LINKLEFT(head, tmp, field) do { \ - SPLAY_LEFT(tmp, field) = (head)->sph_root; \ - tmp = (head)->sph_root; \ - (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ -} while (0) - -#define SPLAY_LINKRIGHT(head, tmp, field) do { \ - SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ - tmp = (head)->sph_root; \ - (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ -} while (0) - -#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \ - SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ - SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ - SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ - SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ -} while (0) - -/* Generates prototypes and inline functions */ - -#define SPLAY_PROTOTYPE(name, type, field, cmp) \ -void name##_SPLAY(struct name *, struct type *); \ -void name##_SPLAY_MINMAX(struct name *, int); \ -struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ -struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ - \ -/* Finds the node with the same key as elm */ \ -static __inline struct type * \ -name##_SPLAY_FIND(struct name *head, struct type *elm) \ -{ \ - if (SPLAY_EMPTY(head)) \ - return(NULL); \ - name##_SPLAY(head, elm); \ - if ((cmp)(elm, (head)->sph_root) == 0) \ - return (head->sph_root); \ - return (NULL); \ -} \ - \ -static __inline struct type * \ -name##_SPLAY_NEXT(struct name *head, struct type *elm) \ -{ \ - name##_SPLAY(head, elm); \ - if (SPLAY_RIGHT(elm, field) != NULL) { \ - elm = SPLAY_RIGHT(elm, field); \ - while (SPLAY_LEFT(elm, field) != NULL) { \ - elm = SPLAY_LEFT(elm, field); \ - } \ - } else \ - elm = NULL; \ - return (elm); \ -} \ - \ -static __inline struct type * \ -name##_SPLAY_MIN_MAX(struct name *head, int val) \ -{ \ - name##_SPLAY_MINMAX(head, val); \ - return (SPLAY_ROOT(head)); \ -} - -/* Main splay operation. - * Moves node close to the key of elm to top - */ -#define SPLAY_GENERATE(name, type, field, cmp) \ -struct type * \ -name##_SPLAY_INSERT(struct name *head, struct type *elm) \ -{ \ - if (SPLAY_EMPTY(head)) { \ - SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ - } else { \ - int __comp; \ - name##_SPLAY(head, elm); \ - __comp = (cmp)(elm, (head)->sph_root); \ - if(__comp < 0) { \ - SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ - SPLAY_RIGHT(elm, field) = (head)->sph_root; \ - SPLAY_LEFT((head)->sph_root, field) = NULL; \ - } else if (__comp > 0) { \ - SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ - SPLAY_LEFT(elm, field) = (head)->sph_root; \ - SPLAY_RIGHT((head)->sph_root, field) = NULL; \ - } else \ - return ((head)->sph_root); \ - } \ - (head)->sph_root = (elm); \ - return (NULL); \ -} \ - \ -struct type * \ -name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ -{ \ - struct type *__tmp; \ - if (SPLAY_EMPTY(head)) \ - return (NULL); \ - name##_SPLAY(head, elm); \ - if ((cmp)(elm, (head)->sph_root) == 0) { \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ - (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ - } else { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ - name##_SPLAY(head, elm); \ - SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ - } \ - return (elm); \ - } \ - return (NULL); \ -} \ - \ -void \ -name##_SPLAY(struct name *head, struct type *elm) \ -{ \ - struct type __node, *__left, *__right, *__tmp; \ - int __comp; \ -\ - SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ - __left = __right = &__node; \ -\ - while ((__comp = (cmp)(elm, (head)->sph_root))) { \ - if (__comp < 0) { \ - __tmp = SPLAY_LEFT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if ((cmp)(elm, __tmp) < 0){ \ - SPLAY_ROTATE_RIGHT(head, __tmp, field); \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ - break; \ - } \ - SPLAY_LINKLEFT(head, __right, field); \ - } else if (__comp > 0) { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if ((cmp)(elm, __tmp) > 0){ \ - SPLAY_ROTATE_LEFT(head, __tmp, field); \ - if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ - break; \ - } \ - SPLAY_LINKRIGHT(head, __left, field); \ - } \ - } \ - SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ -} \ - \ -/* Splay with either the minimum or the maximum element \ - * Used to find minimum or maximum element in tree. \ - */ \ -void name##_SPLAY_MINMAX(struct name *head, int __comp) \ -{ \ - struct type __node, *__left, *__right, *__tmp; \ -\ - SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ - __left = __right = &__node; \ -\ - while (1) { \ - if (__comp < 0) { \ - __tmp = SPLAY_LEFT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if (__comp < 0){ \ - SPLAY_ROTATE_RIGHT(head, __tmp, field); \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ - break; \ - } \ - SPLAY_LINKLEFT(head, __right, field); \ - } else if (__comp > 0) { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if (__comp > 0) { \ - SPLAY_ROTATE_LEFT(head, __tmp, field); \ - if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ - break; \ - } \ - SPLAY_LINKRIGHT(head, __left, field); \ - } \ - } \ - SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ -} - -#define SPLAY_NEGINF -1 -#define SPLAY_INF 1 - -#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) -#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) -#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) -#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) -#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \ - : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) -#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \ - : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) - -#define SPLAY_FOREACH(x, name, head) \ - for ((x) = SPLAY_MIN(name, head); \ - (x) != NULL; \ - (x) = SPLAY_NEXT(name, head, x)) - -/* Macros that define a red-black tree */ -#define RB_HEAD(name, type) \ -struct name { \ - struct type *rbh_root; /* root of the tree */ \ -} - -#define RB_INITIALIZER(root) \ - { NULL } - -#define RB_INIT(root) do { \ - (root)->rbh_root = NULL; \ -} while (0) - -#define RB_BLACK 0 -#define RB_RED 1 -#define RB_ENTRY(type) \ -struct { \ - struct type *rbe_left; /* left element */ \ - struct type *rbe_right; /* right element */ \ - struct type *rbe_parent; /* parent element */ \ - int rbe_color; /* node color */ \ -} - -#define RB_LEFT(elm, field) (elm)->field.rbe_left -#define RB_RIGHT(elm, field) (elm)->field.rbe_right -#define RB_PARENT(elm, field) (elm)->field.rbe_parent -#define RB_COLOR(elm, field) (elm)->field.rbe_color -#define RB_ROOT(head) (head)->rbh_root -#define RB_EMPTY(head) (RB_ROOT(head) == NULL) - -#define RB_SET(elm, parent, field) do { \ - RB_PARENT(elm, field) = parent; \ - RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ - RB_COLOR(elm, field) = RB_RED; \ -} while (0) - -#define RB_SET_BLACKRED(black, red, field) do { \ - RB_COLOR(black, field) = RB_BLACK; \ - RB_COLOR(red, field) = RB_RED; \ -} while (0) - -#ifndef RB_AUGMENT -#define RB_AUGMENT(x) -#endif - -#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \ - (tmp) = RB_RIGHT(elm, field); \ - if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \ - RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \ - } \ - RB_AUGMENT(elm); \ - if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ - if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ - RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ - else \ - RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ - } else \ - (head)->rbh_root = (tmp); \ - RB_LEFT(tmp, field) = (elm); \ - RB_PARENT(elm, field) = (tmp); \ - RB_AUGMENT(tmp); \ - if ((RB_PARENT(tmp, field))) \ - RB_AUGMENT(RB_PARENT(tmp, field)); \ -} while (0) - -#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \ - (tmp) = RB_LEFT(elm, field); \ - if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \ - RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \ - } \ - RB_AUGMENT(elm); \ - if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ - if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ - RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ - else \ - RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ - } else \ - (head)->rbh_root = (tmp); \ - RB_RIGHT(tmp, field) = (elm); \ - RB_PARENT(elm, field) = (tmp); \ - RB_AUGMENT(tmp); \ - if ((RB_PARENT(tmp, field))) \ - RB_AUGMENT(RB_PARENT(tmp, field)); \ -} while (0) - -/* Generates prototypes and inline functions */ -#define RB_PROTOTYPE(name, type, field, cmp) \ -void name##_RB_INSERT_COLOR(struct name *, struct type *); \ -void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\ -struct type *name##_RB_REMOVE(struct name *, struct type *); \ -struct type *name##_RB_INSERT(struct name *, struct type *); \ -struct type *name##_RB_FIND(struct name *, struct type *); \ -struct type *name##_RB_NEXT(struct type *); \ -struct type *name##_RB_MINMAX(struct name *, int); \ - \ - -/* Main rb operation. - * Moves node close to the key of elm to top - */ -#define RB_GENERATE(name, type, field, cmp) \ -void \ -name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ -{ \ - struct type *parent, *gparent, *tmp; \ - while ((parent = RB_PARENT(elm, field)) && \ - RB_COLOR(parent, field) == RB_RED) { \ - gparent = RB_PARENT(parent, field); \ - if (parent == RB_LEFT(gparent, field)) { \ - tmp = RB_RIGHT(gparent, field); \ - if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ - RB_COLOR(tmp, field) = RB_BLACK; \ - RB_SET_BLACKRED(parent, gparent, field);\ - elm = gparent; \ - continue; \ - } \ - if (RB_RIGHT(parent, field) == elm) { \ - RB_ROTATE_LEFT(head, parent, tmp, field);\ - tmp = parent; \ - parent = elm; \ - elm = tmp; \ - } \ - RB_SET_BLACKRED(parent, gparent, field); \ - RB_ROTATE_RIGHT(head, gparent, tmp, field); \ - } else { \ - tmp = RB_LEFT(gparent, field); \ - if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ - RB_COLOR(tmp, field) = RB_BLACK; \ - RB_SET_BLACKRED(parent, gparent, field);\ - elm = gparent; \ - continue; \ - } \ - if (RB_LEFT(parent, field) == elm) { \ - RB_ROTATE_RIGHT(head, parent, tmp, field);\ - tmp = parent; \ - parent = elm; \ - elm = tmp; \ - } \ - RB_SET_BLACKRED(parent, gparent, field); \ - RB_ROTATE_LEFT(head, gparent, tmp, field); \ - } \ - } \ - RB_COLOR(head->rbh_root, field) = RB_BLACK; \ -} \ - \ -void \ -name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \ -{ \ - struct type *tmp; \ - while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \ - elm != RB_ROOT(head)) { \ - if (RB_LEFT(parent, field) == elm) { \ - tmp = RB_RIGHT(parent, field); \ - if (RB_COLOR(tmp, field) == RB_RED) { \ - RB_SET_BLACKRED(tmp, parent, field); \ - RB_ROTATE_LEFT(head, parent, tmp, field);\ - tmp = RB_RIGHT(parent, field); \ - } \ - if ((RB_LEFT(tmp, field) == NULL || \ - RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ - (RB_RIGHT(tmp, field) == NULL || \ - RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ - RB_COLOR(tmp, field) = RB_RED; \ - elm = parent; \ - parent = RB_PARENT(elm, field); \ - } else { \ - if (RB_RIGHT(tmp, field) == NULL || \ - RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\ - struct type *oleft; \ - if ((oleft = RB_LEFT(tmp, field)))\ - RB_COLOR(oleft, field) = RB_BLACK;\ - RB_COLOR(tmp, field) = RB_RED; \ - RB_ROTATE_RIGHT(head, tmp, oleft, field);\ - tmp = RB_RIGHT(parent, field); \ - } \ - RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ - RB_COLOR(parent, field) = RB_BLACK; \ - if (RB_RIGHT(tmp, field)) \ - RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\ - RB_ROTATE_LEFT(head, parent, tmp, field);\ - elm = RB_ROOT(head); \ - break; \ - } \ - } else { \ - tmp = RB_LEFT(parent, field); \ - if (RB_COLOR(tmp, field) == RB_RED) { \ - RB_SET_BLACKRED(tmp, parent, field); \ - RB_ROTATE_RIGHT(head, parent, tmp, field);\ - tmp = RB_LEFT(parent, field); \ - } \ - if ((RB_LEFT(tmp, field) == NULL || \ - RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ - (RB_RIGHT(tmp, field) == NULL || \ - RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ - RB_COLOR(tmp, field) = RB_RED; \ - elm = parent; \ - parent = RB_PARENT(elm, field); \ - } else { \ - if (RB_LEFT(tmp, field) == NULL || \ - RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\ - struct type *oright; \ - if ((oright = RB_RIGHT(tmp, field)))\ - RB_COLOR(oright, field) = RB_BLACK;\ - RB_COLOR(tmp, field) = RB_RED; \ - RB_ROTATE_LEFT(head, tmp, oright, field);\ - tmp = RB_LEFT(parent, field); \ - } \ - RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ - RB_COLOR(parent, field) = RB_BLACK; \ - if (RB_LEFT(tmp, field)) \ - RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\ - RB_ROTATE_RIGHT(head, parent, tmp, field);\ - elm = RB_ROOT(head); \ - break; \ - } \ - } \ - } \ - if (elm) \ - RB_COLOR(elm, field) = RB_BLACK; \ -} \ - \ -struct type * \ -name##_RB_REMOVE(struct name *head, struct type *elm) \ -{ \ - struct type *child, *parent, *old = elm; \ - int color; \ - if (RB_LEFT(elm, field) == NULL) \ - child = RB_RIGHT(elm, field); \ - else if (RB_RIGHT(elm, field) == NULL) \ - child = RB_LEFT(elm, field); \ - else { \ - struct type *left; \ - elm = RB_RIGHT(elm, field); \ - while ((left = RB_LEFT(elm, field))) \ - elm = left; \ - child = RB_RIGHT(elm, field); \ - parent = RB_PARENT(elm, field); \ - color = RB_COLOR(elm, field); \ - if (child) \ - RB_PARENT(child, field) = parent; \ - if (parent) { \ - if (RB_LEFT(parent, field) == elm) \ - RB_LEFT(parent, field) = child; \ - else \ - RB_RIGHT(parent, field) = child; \ - RB_AUGMENT(parent); \ - } else \ - RB_ROOT(head) = child; \ - if (RB_PARENT(elm, field) == old) \ - parent = elm; \ - (elm)->field = (old)->field; \ - if (RB_PARENT(old, field)) { \ - if (RB_LEFT(RB_PARENT(old, field), field) == old)\ - RB_LEFT(RB_PARENT(old, field), field) = elm;\ - else \ - RB_RIGHT(RB_PARENT(old, field), field) = elm;\ - RB_AUGMENT(RB_PARENT(old, field)); \ - } else \ - RB_ROOT(head) = elm; \ - RB_PARENT(RB_LEFT(old, field), field) = elm; \ - if (RB_RIGHT(old, field)) \ - RB_PARENT(RB_RIGHT(old, field), field) = elm; \ - if (parent) { \ - left = parent; \ - do { \ - RB_AUGMENT(left); \ - } while ((left = RB_PARENT(left, field))); \ - } \ - goto color; \ - } \ - parent = RB_PARENT(elm, field); \ - color = RB_COLOR(elm, field); \ - if (child) \ - RB_PARENT(child, field) = parent; \ - if (parent) { \ - if (RB_LEFT(parent, field) == elm) \ - RB_LEFT(parent, field) = child; \ - else \ - RB_RIGHT(parent, field) = child; \ - RB_AUGMENT(parent); \ - } else \ - RB_ROOT(head) = child; \ -color: \ - if (color == RB_BLACK) \ - name##_RB_REMOVE_COLOR(head, parent, child); \ - return (old); \ -} \ - \ -/* Inserts a node into the RB tree */ \ -struct type * \ -name##_RB_INSERT(struct name *head, struct type *elm) \ -{ \ - struct type *tmp; \ - struct type *parent = NULL; \ - int comp = 0; \ - tmp = RB_ROOT(head); \ - while (tmp) { \ - parent = tmp; \ - comp = (cmp)(elm, parent); \ - if (comp < 0) \ - tmp = RB_LEFT(tmp, field); \ - else if (comp > 0) \ - tmp = RB_RIGHT(tmp, field); \ - else \ - return (tmp); \ - } \ - RB_SET(elm, parent, field); \ - if (parent != NULL) { \ - if (comp < 0) \ - RB_LEFT(parent, field) = elm; \ - else \ - RB_RIGHT(parent, field) = elm; \ - RB_AUGMENT(parent); \ - } else \ - RB_ROOT(head) = elm; \ - name##_RB_INSERT_COLOR(head, elm); \ - return (NULL); \ -} \ - \ -/* Finds the node with the same key as elm */ \ -struct type * \ -name##_RB_FIND(struct name *head, struct type *elm) \ -{ \ - struct type *tmp = RB_ROOT(head); \ - int comp; \ - while (tmp) { \ - comp = cmp(elm, tmp); \ - if (comp < 0) \ - tmp = RB_LEFT(tmp, field); \ - else if (comp > 0) \ - tmp = RB_RIGHT(tmp, field); \ - else \ - return (tmp); \ - } \ - return (NULL); \ -} \ - \ -struct type * \ -name##_RB_NEXT(struct type *elm) \ -{ \ - if (RB_RIGHT(elm, field)) { \ - elm = RB_RIGHT(elm, field); \ - while (RB_LEFT(elm, field)) \ - elm = RB_LEFT(elm, field); \ - } else { \ - if (RB_PARENT(elm, field) && \ - (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ - elm = RB_PARENT(elm, field); \ - else { \ - while (RB_PARENT(elm, field) && \ - (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\ - elm = RB_PARENT(elm, field); \ - elm = RB_PARENT(elm, field); \ - } \ - } \ - return (elm); \ -} \ - \ -struct type * \ -name##_RB_MINMAX(struct name *head, int val) \ -{ \ - struct type *tmp = RB_ROOT(head); \ - struct type *parent = NULL; \ - while (tmp) { \ - parent = tmp; \ - if (val < 0) \ - tmp = RB_LEFT(tmp, field); \ - else \ - tmp = RB_RIGHT(tmp, field); \ - } \ - return (parent); \ -} - -#define RB_NEGINF -1 -#define RB_INF 1 - -#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y) -#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) -#define RB_FIND(name, x, y) name##_RB_FIND(x, y) -#define RB_NEXT(name, x, y) name##_RB_NEXT(y) -#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) -#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) - -#define RB_FOREACH(x, name, head) \ - for ((x) = RB_MIN(name, head); \ - (x) != NULL; \ - (x) = name##_RB_NEXT(x)) - -#endif /* _SYS_TREE_H_ */ |