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-rw-r--r--posts/ywalk-when-you-can-ride.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/posts/ywalk-when-you-can-ride.md b/posts/ywalk-when-you-can-ride.md
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--- a/posts/ywalk-when-you-can-ride.md
+++ b/posts/ywalk-when-you-can-ride.md
@@ -43,8 +43,8 @@ suddenly juggle a multitude of new routes.
The latter is true for me, so I ended up writing **ywalk**, a command-line tool
that figures out the fastest route between a set of places in Morrowind. It can
consider certain limitations (Telvanni disdain for the Mages Guild perhaps, or
-having to escorting yet another lost pilgrim[^1] who can't teleport) and give
-you an optimized route.
+having to escort yet another lost pilgrim[^1] who can't teleport) and give you
+an optimized route.
Connections between places are parsed from a simple text file with tab-separated
values. A connection definition is simply the origin, the destination, the mode