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authorbernd2007-04-27 18:04:40 +0000
committerbernd2007-04-27 18:04:40 +0000
commite350df9a3778c6cb7c7ed92e108fc2c98958b798 (patch)
tree44843249f292d1a1ab17e72ae52d0313a3d07465 /compat
parent45db842dd9a154c8159b45e52a29c882a2b8ea1c (diff)
downloadcwm-e350df9a3778c6cb7c7ed92e108fc2c98958b798.tar.gz
Remove autoconf crap and other stuff we don't need.
Diffstat (limited to '')
-rw-r--r--compat/sys/queue.h508
-rw-r--r--compat/sys/tree.h677
2 files changed, 0 insertions, 1185 deletions
diff --git a/compat/sys/queue.h b/compat/sys/queue.h
deleted file mode 100644
index d31c8ec..0000000
--- a/compat/sys/queue.h
+++ /dev/null
@@ -1,508 +0,0 @@
-/* $OpenBSD: queue.h,v 1.1.1.1 2007/04/27 17:58:48 bernd Exp $ */
-/* $NetBSD: queue.h,v 1.11 1996/05/16 05:17:14 mycroft Exp $ */
-
-/*
- * Copyright (c) 1991, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- *
- * @(#)queue.h 8.5 (Berkeley) 8/20/94
- */
-
-#ifndef _SYS_QUEUE_H_
-#define _SYS_QUEUE_H_
-
-/*
- * This file defines five types of data structures: singly-linked lists,
- * lists, simple queues, tail queues, and circular queues.
- *
- *
- * A singly-linked list is headed by a single forward pointer. The elements
- * are singly linked for minimum space and pointer manipulation overhead at
- * the expense of O(n) removal for arbitrary elements. New elements can be
- * added to the list after an existing element or at the head of the list.
- * Elements being removed from the head of the list should use the explicit
- * macro for this purpose for optimum efficiency. A singly-linked list may
- * only be traversed in the forward direction. Singly-linked lists are ideal
- * for applications with large datasets and few or no removals or for
- * implementing a LIFO queue.
- *
- * A list is headed by a single forward pointer (or an array of forward
- * pointers for a hash table header). The elements are doubly linked
- * so that an arbitrary element can be removed without a need to
- * traverse the list. New elements can be added to the list before
- * or after an existing element or at the head of the list. A list
- * may only be traversed in the forward direction.
- *
- * A simple queue is headed by a pair of pointers, one the head of the
- * list and the other to the tail of the list. The elements are singly
- * linked to save space, so elements can only be removed from the
- * head of the list. New elements can be added to the list before or after
- * an existing element, at the head of the list, or at the end of the
- * list. A simple queue may only be traversed in the forward direction.
- *
- * A tail queue is headed by a pair of pointers, one to the head of the
- * list and the other to the tail of the list. The elements are doubly
- * linked so that an arbitrary element can be removed without a need to
- * traverse the list. New elements can be added to the list before or
- * after an existing element, at the head of the list, or at the end of
- * the list. A tail queue may be traversed in either direction.
- *
- * A circle queue is headed by a pair of pointers, one to the head of the
- * list and the other to the tail of the list. The elements are doubly
- * linked so that an arbitrary element can be removed without a need to
- * traverse the list. New elements can be added to the list before or after
- * an existing element, at the head of the list, or at the end of the list.
- * A circle queue may be traversed in either direction, but has a more
- * complex end of list detection.
- *
- * For details on the use of these macros, see the queue(3) manual page.
- */
-
-/*
- * Singly-linked List definitions.
- */
-#define SLIST_HEAD(name, type) \
-struct name { \
- struct type *slh_first; /* first element */ \
-}
-
-#define SLIST_HEAD_INITIALIZER(head) \
- { NULL }
-
-#define SLIST_ENTRY(type) \
-struct { \
- struct type *sle_next; /* next element */ \
-}
-
-/*
- * Singly-linked List access methods.
- */
-#define SLIST_FIRST(head) ((head)->slh_first)
-#define SLIST_END(head) NULL
-#define SLIST_EMPTY(head) (SLIST_FIRST(head) == SLIST_END(head))
-#define SLIST_NEXT(elm, field) ((elm)->field.sle_next)
-
-#define SLIST_FOREACH(var, head, field) \
- for((var) = SLIST_FIRST(head); \
- (var) != SLIST_END(head); \
- (var) = SLIST_NEXT(var, field))
-
-#define SLIST_FOREACH_PREVPTR(var, varp, head, field) \
- for ((varp) = &SLIST_FIRST((head)); \
- ((var) = *(varp)) != SLIST_END(head); \
- (varp) = &SLIST_NEXT((var), field))
-
-/*
- * Singly-linked List functions.
- */
-#define SLIST_INIT(head) { \
- SLIST_FIRST(head) = SLIST_END(head); \
-}
-
-#define SLIST_INSERT_AFTER(slistelm, elm, field) do { \
- (elm)->field.sle_next = (slistelm)->field.sle_next; \
- (slistelm)->field.sle_next = (elm); \
-} while (0)
-
-#define SLIST_INSERT_HEAD(head, elm, field) do { \
- (elm)->field.sle_next = (head)->slh_first; \
- (head)->slh_first = (elm); \
-} while (0)
-
-#define SLIST_REMOVE_NEXT(head, elm, field) do { \
- (elm)->field.sle_next = (elm)->field.sle_next->field.sle_next; \
-} while (0)
-
-#define SLIST_REMOVE_HEAD(head, field) do { \
- (head)->slh_first = (head)->slh_first->field.sle_next; \
-} while (0)
-
-#define SLIST_REMOVE(head, elm, type, field) do { \
- if ((head)->slh_first == (elm)) { \
- SLIST_REMOVE_HEAD((head), field); \
- } \
- else { \
- struct type *curelm = (head)->slh_first; \
- while( curelm->field.sle_next != (elm) ) \
- curelm = curelm->field.sle_next; \
- curelm->field.sle_next = \
- curelm->field.sle_next->field.sle_next; \
- } \
-} while (0)
-
-/*
- * List definitions.
- */
-#define LIST_HEAD(name, type) \
-struct name { \
- struct type *lh_first; /* first element */ \
-}
-
-#define LIST_HEAD_INITIALIZER(head) \
- { NULL }
-
-#define LIST_ENTRY(type) \
-struct { \
- struct type *le_next; /* next element */ \
- struct type **le_prev; /* address of previous next element */ \
-}
-
-/*
- * List access methods
- */
-#define LIST_FIRST(head) ((head)->lh_first)
-#define LIST_END(head) NULL
-#define LIST_EMPTY(head) (LIST_FIRST(head) == LIST_END(head))
-#define LIST_NEXT(elm, field) ((elm)->field.le_next)
-
-#define LIST_FOREACH(var, head, field) \
- for((var) = LIST_FIRST(head); \
- (var)!= LIST_END(head); \
- (var) = LIST_NEXT(var, field))
-
-/*
- * List functions.
- */
-#define LIST_INIT(head) do { \
- LIST_FIRST(head) = LIST_END(head); \
-} while (0)
-
-#define LIST_INSERT_AFTER(listelm, elm, field) do { \
- if (((elm)->field.le_next = (listelm)->field.le_next) != NULL) \
- (listelm)->field.le_next->field.le_prev = \
- &(elm)->field.le_next; \
- (listelm)->field.le_next = (elm); \
- (elm)->field.le_prev = &(listelm)->field.le_next; \
-} while (0)
-
-#define LIST_INSERT_BEFORE(listelm, elm, field) do { \
- (elm)->field.le_prev = (listelm)->field.le_prev; \
- (elm)->field.le_next = (listelm); \
- *(listelm)->field.le_prev = (elm); \
- (listelm)->field.le_prev = &(elm)->field.le_next; \
-} while (0)
-
-#define LIST_INSERT_HEAD(head, elm, field) do { \
- if (((elm)->field.le_next = (head)->lh_first) != NULL) \
- (head)->lh_first->field.le_prev = &(elm)->field.le_next;\
- (head)->lh_first = (elm); \
- (elm)->field.le_prev = &(head)->lh_first; \
-} while (0)
-
-#define LIST_REMOVE(elm, field) do { \
- if ((elm)->field.le_next != NULL) \
- (elm)->field.le_next->field.le_prev = \
- (elm)->field.le_prev; \
- *(elm)->field.le_prev = (elm)->field.le_next; \
-} while (0)
-
-#define LIST_REPLACE(elm, elm2, field) do { \
- if (((elm2)->field.le_next = (elm)->field.le_next) != NULL) \
- (elm2)->field.le_next->field.le_prev = \
- &(elm2)->field.le_next; \
- (elm2)->field.le_prev = (elm)->field.le_prev; \
- *(elm2)->field.le_prev = (elm2); \
-} while (0)
-
-/*
- * Simple queue definitions.
- */
-#define SIMPLEQ_HEAD(name, type) \
-struct name { \
- struct type *sqh_first; /* first element */ \
- struct type **sqh_last; /* addr of last next element */ \
-}
-
-#define SIMPLEQ_HEAD_INITIALIZER(head) \
- { NULL, &(head).sqh_first }
-
-#define SIMPLEQ_ENTRY(type) \
-struct { \
- struct type *sqe_next; /* next element */ \
-}
-
-/*
- * Simple queue access methods.
- */
-#define SIMPLEQ_FIRST(head) ((head)->sqh_first)
-#define SIMPLEQ_END(head) NULL
-#define SIMPLEQ_EMPTY(head) (SIMPLEQ_FIRST(head) == SIMPLEQ_END(head))
-#define SIMPLEQ_NEXT(elm, field) ((elm)->field.sqe_next)
-
-#define SIMPLEQ_FOREACH(var, head, field) \
- for((var) = SIMPLEQ_FIRST(head); \
- (var) != SIMPLEQ_END(head); \
- (var) = SIMPLEQ_NEXT(var, field))
-
-/*
- * Simple queue functions.
- */
-#define SIMPLEQ_INIT(head) do { \
- (head)->sqh_first = NULL; \
- (head)->sqh_last = &(head)->sqh_first; \
-} while (0)
-
-#define SIMPLEQ_INSERT_HEAD(head, elm, field) do { \
- if (((elm)->field.sqe_next = (head)->sqh_first) == NULL) \
- (head)->sqh_last = &(elm)->field.sqe_next; \
- (head)->sqh_first = (elm); \
-} while (0)
-
-#define SIMPLEQ_INSERT_TAIL(head, elm, field) do { \
- (elm)->field.sqe_next = NULL; \
- *(head)->sqh_last = (elm); \
- (head)->sqh_last = &(elm)->field.sqe_next; \
-} while (0)
-
-#define SIMPLEQ_INSERT_AFTER(head, listelm, elm, field) do { \
- if (((elm)->field.sqe_next = (listelm)->field.sqe_next) == NULL)\
- (head)->sqh_last = &(elm)->field.sqe_next; \
- (listelm)->field.sqe_next = (elm); \
-} while (0)
-
-#define SIMPLEQ_REMOVE_HEAD(head, field) do { \
- if (((head)->sqh_first = (head)->sqh_first->field.sqe_next) == NULL) \
- (head)->sqh_last = &(head)->sqh_first; \
-} while (0)
-
-/*
- * Tail queue definitions.
- */
-#define TAILQ_HEAD(name, type) \
-struct name { \
- struct type *tqh_first; /* first element */ \
- struct type **tqh_last; /* addr of last next element */ \
-}
-
-#define TAILQ_HEAD_INITIALIZER(head) \
- { NULL, &(head).tqh_first }
-
-#define TAILQ_ENTRY(type) \
-struct { \
- struct type *tqe_next; /* next element */ \
- struct type **tqe_prev; /* address of previous next element */ \
-}
-
-/*
- * tail queue access methods
- */
-#define TAILQ_FIRST(head) ((head)->tqh_first)
-#define TAILQ_END(head) NULL
-#define TAILQ_NEXT(elm, field) ((elm)->field.tqe_next)
-#define TAILQ_LAST(head, headname) \
- (*(((struct headname *)((head)->tqh_last))->tqh_last))
-/* XXX */
-#define TAILQ_PREV(elm, headname, field) \
- (*(((struct headname *)((elm)->field.tqe_prev))->tqh_last))
-#define TAILQ_EMPTY(head) \
- (TAILQ_FIRST(head) == TAILQ_END(head))
-
-#define TAILQ_FOREACH(var, head, field) \
- for((var) = TAILQ_FIRST(head); \
- (var) != TAILQ_END(head); \
- (var) = TAILQ_NEXT(var, field))
-
-#define TAILQ_FOREACH_REVERSE(var, head, headname, field) \
- for((var) = TAILQ_LAST(head, headname); \
- (var) != TAILQ_END(head); \
- (var) = TAILQ_PREV(var, headname, field))
-
-/*
- * Tail queue functions.
- */
-#define TAILQ_INIT(head) do { \
- (head)->tqh_first = NULL; \
- (head)->tqh_last = &(head)->tqh_first; \
-} while (0)
-
-#define TAILQ_INSERT_HEAD(head, elm, field) do { \
- if (((elm)->field.tqe_next = (head)->tqh_first) != NULL) \
- (head)->tqh_first->field.tqe_prev = \
- &(elm)->field.tqe_next; \
- else \
- (head)->tqh_last = &(elm)->field.tqe_next; \
- (head)->tqh_first = (elm); \
- (elm)->field.tqe_prev = &(head)->tqh_first; \
-} while (0)
-
-#define TAILQ_INSERT_TAIL(head, elm, field) do { \
- (elm)->field.tqe_next = NULL; \
- (elm)->field.tqe_prev = (head)->tqh_last; \
- *(head)->tqh_last = (elm); \
- (head)->tqh_last = &(elm)->field.tqe_next; \
-} while (0)
-
-#define TAILQ_INSERT_AFTER(head, listelm, elm, field) do { \
- if (((elm)->field.tqe_next = (listelm)->field.tqe_next) != NULL)\
- (elm)->field.tqe_next->field.tqe_prev = \
- &(elm)->field.tqe_next; \
- else \
- (head)->tqh_last = &(elm)->field.tqe_next; \
- (listelm)->field.tqe_next = (elm); \
- (elm)->field.tqe_prev = &(listelm)->field.tqe_next; \
-} while (0)
-
-#define TAILQ_INSERT_BEFORE(listelm, elm, field) do { \
- (elm)->field.tqe_prev = (listelm)->field.tqe_prev; \
- (elm)->field.tqe_next = (listelm); \
- *(listelm)->field.tqe_prev = (elm); \
- (listelm)->field.tqe_prev = &(elm)->field.tqe_next; \
-} while (0)
-
-#define TAILQ_REMOVE(head, elm, field) do { \
- if (((elm)->field.tqe_next) != NULL) \
- (elm)->field.tqe_next->field.tqe_prev = \
- (elm)->field.tqe_prev; \
- else \
- (head)->tqh_last = (elm)->field.tqe_prev; \
- *(elm)->field.tqe_prev = (elm)->field.tqe_next; \
-} while (0)
-
-#define TAILQ_REPLACE(head, elm, elm2, field) do { \
- if (((elm2)->field.tqe_next = (elm)->field.tqe_next) != NULL) \
- (elm2)->field.tqe_next->field.tqe_prev = \
- &(elm2)->field.tqe_next; \
- else \
- (head)->tqh_last = &(elm2)->field.tqe_next; \
- (elm2)->field.tqe_prev = (elm)->field.tqe_prev; \
- *(elm2)->field.tqe_prev = (elm2); \
-} while (0)
-
-/*
- * Circular queue definitions.
- */
-#define CIRCLEQ_HEAD(name, type) \
-struct name { \
- struct type *cqh_first; /* first element */ \
- struct type *cqh_last; /* last element */ \
-}
-
-#define CIRCLEQ_HEAD_INITIALIZER(head) \
- { CIRCLEQ_END(&head), CIRCLEQ_END(&head) }
-
-#define CIRCLEQ_ENTRY(type) \
-struct { \
- struct type *cqe_next; /* next element */ \
- struct type *cqe_prev; /* previous element */ \
-}
-
-/*
- * Circular queue access methods
- */
-#define CIRCLEQ_FIRST(head) ((head)->cqh_first)
-#define CIRCLEQ_LAST(head) ((head)->cqh_last)
-#define CIRCLEQ_END(head) ((void *)(head))
-#define CIRCLEQ_NEXT(elm, field) ((elm)->field.cqe_next)
-#define CIRCLEQ_PREV(elm, field) ((elm)->field.cqe_prev)
-#define CIRCLEQ_EMPTY(head) \
- (CIRCLEQ_FIRST(head) == CIRCLEQ_END(head))
-
-#define CIRCLEQ_FOREACH(var, head, field) \
- for((var) = CIRCLEQ_FIRST(head); \
- (var) != CIRCLEQ_END(head); \
- (var) = CIRCLEQ_NEXT(var, field))
-
-#define CIRCLEQ_FOREACH_REVERSE(var, head, field) \
- for((var) = CIRCLEQ_LAST(head); \
- (var) != CIRCLEQ_END(head); \
- (var) = CIRCLEQ_PREV(var, field))
-
-/*
- * Circular queue functions.
- */
-#define CIRCLEQ_INIT(head) do { \
- (head)->cqh_first = CIRCLEQ_END(head); \
- (head)->cqh_last = CIRCLEQ_END(head); \
-} while (0)
-
-#define CIRCLEQ_INSERT_AFTER(head, listelm, elm, field) do { \
- (elm)->field.cqe_next = (listelm)->field.cqe_next; \
- (elm)->field.cqe_prev = (listelm); \
- if ((listelm)->field.cqe_next == CIRCLEQ_END(head)) \
- (head)->cqh_last = (elm); \
- else \
- (listelm)->field.cqe_next->field.cqe_prev = (elm); \
- (listelm)->field.cqe_next = (elm); \
-} while (0)
-
-#define CIRCLEQ_INSERT_BEFORE(head, listelm, elm, field) do { \
- (elm)->field.cqe_next = (listelm); \
- (elm)->field.cqe_prev = (listelm)->field.cqe_prev; \
- if ((listelm)->field.cqe_prev == CIRCLEQ_END(head)) \
- (head)->cqh_first = (elm); \
- else \
- (listelm)->field.cqe_prev->field.cqe_next = (elm); \
- (listelm)->field.cqe_prev = (elm); \
-} while (0)
-
-#define CIRCLEQ_INSERT_HEAD(head, elm, field) do { \
- (elm)->field.cqe_next = (head)->cqh_first; \
- (elm)->field.cqe_prev = CIRCLEQ_END(head); \
- if ((head)->cqh_last == CIRCLEQ_END(head)) \
- (head)->cqh_last = (elm); \
- else \
- (head)->cqh_first->field.cqe_prev = (elm); \
- (head)->cqh_first = (elm); \
-} while (0)
-
-#define CIRCLEQ_INSERT_TAIL(head, elm, field) do { \
- (elm)->field.cqe_next = CIRCLEQ_END(head); \
- (elm)->field.cqe_prev = (head)->cqh_last; \
- if ((head)->cqh_first == CIRCLEQ_END(head)) \
- (head)->cqh_first = (elm); \
- else \
- (head)->cqh_last->field.cqe_next = (elm); \
- (head)->cqh_last = (elm); \
-} while (0)
-
-#define CIRCLEQ_REMOVE(head, elm, field) do { \
- if ((elm)->field.cqe_next == CIRCLEQ_END(head)) \
- (head)->cqh_last = (elm)->field.cqe_prev; \
- else \
- (elm)->field.cqe_next->field.cqe_prev = \
- (elm)->field.cqe_prev; \
- if ((elm)->field.cqe_prev == CIRCLEQ_END(head)) \
- (head)->cqh_first = (elm)->field.cqe_next; \
- else \
- (elm)->field.cqe_prev->field.cqe_next = \
- (elm)->field.cqe_next; \
-} while (0)
-
-#define CIRCLEQ_REPLACE(head, elm, elm2, field) do { \
- if (((elm2)->field.cqe_next = (elm)->field.cqe_next) == \
- CIRCLEQ_END(head)) \
- (head).cqh_last = (elm2); \
- else \
- (elm2)->field.cqe_next->field.cqe_prev = (elm2); \
- if (((elm2)->field.cqe_prev = (elm)->field.cqe_prev) == \
- CIRCLEQ_END(head)) \
- (head).cqh_first = (elm2); \
- else \
- (elm2)->field.cqe_prev->field.cqe_next = (elm2); \
-} while (0)
-
-#endif /* !_SYS_QUEUE_H_ */
diff --git a/compat/sys/tree.h b/compat/sys/tree.h
deleted file mode 100644
index 0ccef20..0000000
--- a/compat/sys/tree.h
+++ /dev/null
@@ -1,677 +0,0 @@
-/* $OpenBSD: tree.h,v 1.1.1.1 2007/04/27 17:58:48 bernd Exp $ */
-/*
- * Copyright 2002 Niels Provos <provos@citi.umich.edu>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef _SYS_TREE_H_
-#define _SYS_TREE_H_
-
-/*
- * This file defines data structures for different types of trees:
- * splay trees and red-black trees.
- *
- * A splay tree is a self-organizing data structure. Every operation
- * on the tree causes a splay to happen. The splay moves the requested
- * node to the root of the tree and partly rebalances it.
- *
- * This has the benefit that request locality causes faster lookups as
- * the requested nodes move to the top of the tree. On the other hand,
- * every lookup causes memory writes.
- *
- * The Balance Theorem bounds the total access time for m operations
- * and n inserts on an initially empty tree as O((m + n)lg n). The
- * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
- *
- * A red-black tree is a binary search tree with the node color as an
- * extra attribute. It fulfills a set of conditions:
- * - every search path from the root to a leaf consists of the
- * same number of black nodes,
- * - each red node (except for the root) has a black parent,
- * - each leaf node is black.
- *
- * Every operation on a red-black tree is bounded as O(lg n).
- * The maximum height of a red-black tree is 2lg (n+1).
- */
-
-#define SPLAY_HEAD(name, type) \
-struct name { \
- struct type *sph_root; /* root of the tree */ \
-}
-
-#define SPLAY_INITIALIZER(root) \
- { NULL }
-
-#define SPLAY_INIT(root) do { \
- (root)->sph_root = NULL; \
-} while (0)
-
-#define SPLAY_ENTRY(type) \
-struct { \
- struct type *spe_left; /* left element */ \
- struct type *spe_right; /* right element */ \
-}
-
-#define SPLAY_LEFT(elm, field) (elm)->field.spe_left
-#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
-#define SPLAY_ROOT(head) (head)->sph_root
-#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
-
-/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
-#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
- SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
- SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
- (head)->sph_root = tmp; \
-} while (0)
-
-#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
- SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
- SPLAY_LEFT(tmp, field) = (head)->sph_root; \
- (head)->sph_root = tmp; \
-} while (0)
-
-#define SPLAY_LINKLEFT(head, tmp, field) do { \
- SPLAY_LEFT(tmp, field) = (head)->sph_root; \
- tmp = (head)->sph_root; \
- (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
-} while (0)
-
-#define SPLAY_LINKRIGHT(head, tmp, field) do { \
- SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
- tmp = (head)->sph_root; \
- (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
-} while (0)
-
-#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
- SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
- SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
- SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
- SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
-} while (0)
-
-/* Generates prototypes and inline functions */
-
-#define SPLAY_PROTOTYPE(name, type, field, cmp) \
-void name##_SPLAY(struct name *, struct type *); \
-void name##_SPLAY_MINMAX(struct name *, int); \
-struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
-struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
- \
-/* Finds the node with the same key as elm */ \
-static __inline struct type * \
-name##_SPLAY_FIND(struct name *head, struct type *elm) \
-{ \
- if (SPLAY_EMPTY(head)) \
- return(NULL); \
- name##_SPLAY(head, elm); \
- if ((cmp)(elm, (head)->sph_root) == 0) \
- return (head->sph_root); \
- return (NULL); \
-} \
- \
-static __inline struct type * \
-name##_SPLAY_NEXT(struct name *head, struct type *elm) \
-{ \
- name##_SPLAY(head, elm); \
- if (SPLAY_RIGHT(elm, field) != NULL) { \
- elm = SPLAY_RIGHT(elm, field); \
- while (SPLAY_LEFT(elm, field) != NULL) { \
- elm = SPLAY_LEFT(elm, field); \
- } \
- } else \
- elm = NULL; \
- return (elm); \
-} \
- \
-static __inline struct type * \
-name##_SPLAY_MIN_MAX(struct name *head, int val) \
-{ \
- name##_SPLAY_MINMAX(head, val); \
- return (SPLAY_ROOT(head)); \
-}
-
-/* Main splay operation.
- * Moves node close to the key of elm to top
- */
-#define SPLAY_GENERATE(name, type, field, cmp) \
-struct type * \
-name##_SPLAY_INSERT(struct name *head, struct type *elm) \
-{ \
- if (SPLAY_EMPTY(head)) { \
- SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
- } else { \
- int __comp; \
- name##_SPLAY(head, elm); \
- __comp = (cmp)(elm, (head)->sph_root); \
- if(__comp < 0) { \
- SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
- SPLAY_RIGHT(elm, field) = (head)->sph_root; \
- SPLAY_LEFT((head)->sph_root, field) = NULL; \
- } else if (__comp > 0) { \
- SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
- SPLAY_LEFT(elm, field) = (head)->sph_root; \
- SPLAY_RIGHT((head)->sph_root, field) = NULL; \
- } else \
- return ((head)->sph_root); \
- } \
- (head)->sph_root = (elm); \
- return (NULL); \
-} \
- \
-struct type * \
-name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
-{ \
- struct type *__tmp; \
- if (SPLAY_EMPTY(head)) \
- return (NULL); \
- name##_SPLAY(head, elm); \
- if ((cmp)(elm, (head)->sph_root) == 0) { \
- if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
- (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
- } else { \
- __tmp = SPLAY_RIGHT((head)->sph_root, field); \
- (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
- name##_SPLAY(head, elm); \
- SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
- } \
- return (elm); \
- } \
- return (NULL); \
-} \
- \
-void \
-name##_SPLAY(struct name *head, struct type *elm) \
-{ \
- struct type __node, *__left, *__right, *__tmp; \
- int __comp; \
-\
- SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
- __left = __right = &__node; \
-\
- while ((__comp = (cmp)(elm, (head)->sph_root))) { \
- if (__comp < 0) { \
- __tmp = SPLAY_LEFT((head)->sph_root, field); \
- if (__tmp == NULL) \
- break; \
- if ((cmp)(elm, __tmp) < 0){ \
- SPLAY_ROTATE_RIGHT(head, __tmp, field); \
- if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
- break; \
- } \
- SPLAY_LINKLEFT(head, __right, field); \
- } else if (__comp > 0) { \
- __tmp = SPLAY_RIGHT((head)->sph_root, field); \
- if (__tmp == NULL) \
- break; \
- if ((cmp)(elm, __tmp) > 0){ \
- SPLAY_ROTATE_LEFT(head, __tmp, field); \
- if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
- break; \
- } \
- SPLAY_LINKRIGHT(head, __left, field); \
- } \
- } \
- SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
-} \
- \
-/* Splay with either the minimum or the maximum element \
- * Used to find minimum or maximum element in tree. \
- */ \
-void name##_SPLAY_MINMAX(struct name *head, int __comp) \
-{ \
- struct type __node, *__left, *__right, *__tmp; \
-\
- SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
- __left = __right = &__node; \
-\
- while (1) { \
- if (__comp < 0) { \
- __tmp = SPLAY_LEFT((head)->sph_root, field); \
- if (__tmp == NULL) \
- break; \
- if (__comp < 0){ \
- SPLAY_ROTATE_RIGHT(head, __tmp, field); \
- if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
- break; \
- } \
- SPLAY_LINKLEFT(head, __right, field); \
- } else if (__comp > 0) { \
- __tmp = SPLAY_RIGHT((head)->sph_root, field); \
- if (__tmp == NULL) \
- break; \
- if (__comp > 0) { \
- SPLAY_ROTATE_LEFT(head, __tmp, field); \
- if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
- break; \
- } \
- SPLAY_LINKRIGHT(head, __left, field); \
- } \
- } \
- SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
-}
-
-#define SPLAY_NEGINF -1
-#define SPLAY_INF 1
-
-#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
-#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
-#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
-#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
-#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
- : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
-#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
- : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
-
-#define SPLAY_FOREACH(x, name, head) \
- for ((x) = SPLAY_MIN(name, head); \
- (x) != NULL; \
- (x) = SPLAY_NEXT(name, head, x))
-
-/* Macros that define a red-black tree */
-#define RB_HEAD(name, type) \
-struct name { \
- struct type *rbh_root; /* root of the tree */ \
-}
-
-#define RB_INITIALIZER(root) \
- { NULL }
-
-#define RB_INIT(root) do { \
- (root)->rbh_root = NULL; \
-} while (0)
-
-#define RB_BLACK 0
-#define RB_RED 1
-#define RB_ENTRY(type) \
-struct { \
- struct type *rbe_left; /* left element */ \
- struct type *rbe_right; /* right element */ \
- struct type *rbe_parent; /* parent element */ \
- int rbe_color; /* node color */ \
-}
-
-#define RB_LEFT(elm, field) (elm)->field.rbe_left
-#define RB_RIGHT(elm, field) (elm)->field.rbe_right
-#define RB_PARENT(elm, field) (elm)->field.rbe_parent
-#define RB_COLOR(elm, field) (elm)->field.rbe_color
-#define RB_ROOT(head) (head)->rbh_root
-#define RB_EMPTY(head) (RB_ROOT(head) == NULL)
-
-#define RB_SET(elm, parent, field) do { \
- RB_PARENT(elm, field) = parent; \
- RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
- RB_COLOR(elm, field) = RB_RED; \
-} while (0)
-
-#define RB_SET_BLACKRED(black, red, field) do { \
- RB_COLOR(black, field) = RB_BLACK; \
- RB_COLOR(red, field) = RB_RED; \
-} while (0)
-
-#ifndef RB_AUGMENT
-#define RB_AUGMENT(x)
-#endif
-
-#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
- (tmp) = RB_RIGHT(elm, field); \
- if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \
- RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
- } \
- RB_AUGMENT(elm); \
- if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
- if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
- RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
- else \
- RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
- } else \
- (head)->rbh_root = (tmp); \
- RB_LEFT(tmp, field) = (elm); \
- RB_PARENT(elm, field) = (tmp); \
- RB_AUGMENT(tmp); \
- if ((RB_PARENT(tmp, field))) \
- RB_AUGMENT(RB_PARENT(tmp, field)); \
-} while (0)
-
-#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
- (tmp) = RB_LEFT(elm, field); \
- if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \
- RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
- } \
- RB_AUGMENT(elm); \
- if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
- if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
- RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
- else \
- RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
- } else \
- (head)->rbh_root = (tmp); \
- RB_RIGHT(tmp, field) = (elm); \
- RB_PARENT(elm, field) = (tmp); \
- RB_AUGMENT(tmp); \
- if ((RB_PARENT(tmp, field))) \
- RB_AUGMENT(RB_PARENT(tmp, field)); \
-} while (0)
-
-/* Generates prototypes and inline functions */
-#define RB_PROTOTYPE(name, type, field, cmp) \
-void name##_RB_INSERT_COLOR(struct name *, struct type *); \
-void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
-struct type *name##_RB_REMOVE(struct name *, struct type *); \
-struct type *name##_RB_INSERT(struct name *, struct type *); \
-struct type *name##_RB_FIND(struct name *, struct type *); \
-struct type *name##_RB_NEXT(struct type *); \
-struct type *name##_RB_MINMAX(struct name *, int); \
- \
-
-/* Main rb operation.
- * Moves node close to the key of elm to top
- */
-#define RB_GENERATE(name, type, field, cmp) \
-void \
-name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
-{ \
- struct type *parent, *gparent, *tmp; \
- while ((parent = RB_PARENT(elm, field)) && \
- RB_COLOR(parent, field) == RB_RED) { \
- gparent = RB_PARENT(parent, field); \
- if (parent == RB_LEFT(gparent, field)) { \
- tmp = RB_RIGHT(gparent, field); \
- if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
- RB_COLOR(tmp, field) = RB_BLACK; \
- RB_SET_BLACKRED(parent, gparent, field);\
- elm = gparent; \
- continue; \
- } \
- if (RB_RIGHT(parent, field) == elm) { \
- RB_ROTATE_LEFT(head, parent, tmp, field);\
- tmp = parent; \
- parent = elm; \
- elm = tmp; \
- } \
- RB_SET_BLACKRED(parent, gparent, field); \
- RB_ROTATE_RIGHT(head, gparent, tmp, field); \
- } else { \
- tmp = RB_LEFT(gparent, field); \
- if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
- RB_COLOR(tmp, field) = RB_BLACK; \
- RB_SET_BLACKRED(parent, gparent, field);\
- elm = gparent; \
- continue; \
- } \
- if (RB_LEFT(parent, field) == elm) { \
- RB_ROTATE_RIGHT(head, parent, tmp, field);\
- tmp = parent; \
- parent = elm; \
- elm = tmp; \
- } \
- RB_SET_BLACKRED(parent, gparent, field); \
- RB_ROTATE_LEFT(head, gparent, tmp, field); \
- } \
- } \
- RB_COLOR(head->rbh_root, field) = RB_BLACK; \
-} \
- \
-void \
-name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
-{ \
- struct type *tmp; \
- while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
- elm != RB_ROOT(head)) { \
- if (RB_LEFT(parent, field) == elm) { \
- tmp = RB_RIGHT(parent, field); \
- if (RB_COLOR(tmp, field) == RB_RED) { \
- RB_SET_BLACKRED(tmp, parent, field); \
- RB_ROTATE_LEFT(head, parent, tmp, field);\
- tmp = RB_RIGHT(parent, field); \
- } \
- if ((RB_LEFT(tmp, field) == NULL || \
- RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
- (RB_RIGHT(tmp, field) == NULL || \
- RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
- RB_COLOR(tmp, field) = RB_RED; \
- elm = parent; \
- parent = RB_PARENT(elm, field); \
- } else { \
- if (RB_RIGHT(tmp, field) == NULL || \
- RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
- struct type *oleft; \
- if ((oleft = RB_LEFT(tmp, field)))\
- RB_COLOR(oleft, field) = RB_BLACK;\
- RB_COLOR(tmp, field) = RB_RED; \
- RB_ROTATE_RIGHT(head, tmp, oleft, field);\
- tmp = RB_RIGHT(parent, field); \
- } \
- RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
- RB_COLOR(parent, field) = RB_BLACK; \
- if (RB_RIGHT(tmp, field)) \
- RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
- RB_ROTATE_LEFT(head, parent, tmp, field);\
- elm = RB_ROOT(head); \
- break; \
- } \
- } else { \
- tmp = RB_LEFT(parent, field); \
- if (RB_COLOR(tmp, field) == RB_RED) { \
- RB_SET_BLACKRED(tmp, parent, field); \
- RB_ROTATE_RIGHT(head, parent, tmp, field);\
- tmp = RB_LEFT(parent, field); \
- } \
- if ((RB_LEFT(tmp, field) == NULL || \
- RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
- (RB_RIGHT(tmp, field) == NULL || \
- RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
- RB_COLOR(tmp, field) = RB_RED; \
- elm = parent; \
- parent = RB_PARENT(elm, field); \
- } else { \
- if (RB_LEFT(tmp, field) == NULL || \
- RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
- struct type *oright; \
- if ((oright = RB_RIGHT(tmp, field)))\
- RB_COLOR(oright, field) = RB_BLACK;\
- RB_COLOR(tmp, field) = RB_RED; \
- RB_ROTATE_LEFT(head, tmp, oright, field);\
- tmp = RB_LEFT(parent, field); \
- } \
- RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
- RB_COLOR(parent, field) = RB_BLACK; \
- if (RB_LEFT(tmp, field)) \
- RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
- RB_ROTATE_RIGHT(head, parent, tmp, field);\
- elm = RB_ROOT(head); \
- break; \
- } \
- } \
- } \
- if (elm) \
- RB_COLOR(elm, field) = RB_BLACK; \
-} \
- \
-struct type * \
-name##_RB_REMOVE(struct name *head, struct type *elm) \
-{ \
- struct type *child, *parent, *old = elm; \
- int color; \
- if (RB_LEFT(elm, field) == NULL) \
- child = RB_RIGHT(elm, field); \
- else if (RB_RIGHT(elm, field) == NULL) \
- child = RB_LEFT(elm, field); \
- else { \
- struct type *left; \
- elm = RB_RIGHT(elm, field); \
- while ((left = RB_LEFT(elm, field))) \
- elm = left; \
- child = RB_RIGHT(elm, field); \
- parent = RB_PARENT(elm, field); \
- color = RB_COLOR(elm, field); \
- if (child) \
- RB_PARENT(child, field) = parent; \
- if (parent) { \
- if (RB_LEFT(parent, field) == elm) \
- RB_LEFT(parent, field) = child; \
- else \
- RB_RIGHT(parent, field) = child; \
- RB_AUGMENT(parent); \
- } else \
- RB_ROOT(head) = child; \
- if (RB_PARENT(elm, field) == old) \
- parent = elm; \
- (elm)->field = (old)->field; \
- if (RB_PARENT(old, field)) { \
- if (RB_LEFT(RB_PARENT(old, field), field) == old)\
- RB_LEFT(RB_PARENT(old, field), field) = elm;\
- else \
- RB_RIGHT(RB_PARENT(old, field), field) = elm;\
- RB_AUGMENT(RB_PARENT(old, field)); \
- } else \
- RB_ROOT(head) = elm; \
- RB_PARENT(RB_LEFT(old, field), field) = elm; \
- if (RB_RIGHT(old, field)) \
- RB_PARENT(RB_RIGHT(old, field), field) = elm; \
- if (parent) { \
- left = parent; \
- do { \
- RB_AUGMENT(left); \
- } while ((left = RB_PARENT(left, field))); \
- } \
- goto color; \
- } \
- parent = RB_PARENT(elm, field); \
- color = RB_COLOR(elm, field); \
- if (child) \
- RB_PARENT(child, field) = parent; \
- if (parent) { \
- if (RB_LEFT(parent, field) == elm) \
- RB_LEFT(parent, field) = child; \
- else \
- RB_RIGHT(parent, field) = child; \
- RB_AUGMENT(parent); \
- } else \
- RB_ROOT(head) = child; \
-color: \
- if (color == RB_BLACK) \
- name##_RB_REMOVE_COLOR(head, parent, child); \
- return (old); \
-} \
- \
-/* Inserts a node into the RB tree */ \
-struct type * \
-name##_RB_INSERT(struct name *head, struct type *elm) \
-{ \
- struct type *tmp; \
- struct type *parent = NULL; \
- int comp = 0; \
- tmp = RB_ROOT(head); \
- while (tmp) { \
- parent = tmp; \
- comp = (cmp)(elm, parent); \
- if (comp < 0) \
- tmp = RB_LEFT(tmp, field); \
- else if (comp > 0) \
- tmp = RB_RIGHT(tmp, field); \
- else \
- return (tmp); \
- } \
- RB_SET(elm, parent, field); \
- if (parent != NULL) { \
- if (comp < 0) \
- RB_LEFT(parent, field) = elm; \
- else \
- RB_RIGHT(parent, field) = elm; \
- RB_AUGMENT(parent); \
- } else \
- RB_ROOT(head) = elm; \
- name##_RB_INSERT_COLOR(head, elm); \
- return (NULL); \
-} \
- \
-/* Finds the node with the same key as elm */ \
-struct type * \
-name##_RB_FIND(struct name *head, struct type *elm) \
-{ \
- struct type *tmp = RB_ROOT(head); \
- int comp; \
- while (tmp) { \
- comp = cmp(elm, tmp); \
- if (comp < 0) \
- tmp = RB_LEFT(tmp, field); \
- else if (comp > 0) \
- tmp = RB_RIGHT(tmp, field); \
- else \
- return (tmp); \
- } \
- return (NULL); \
-} \
- \
-struct type * \
-name##_RB_NEXT(struct type *elm) \
-{ \
- if (RB_RIGHT(elm, field)) { \
- elm = RB_RIGHT(elm, field); \
- while (RB_LEFT(elm, field)) \
- elm = RB_LEFT(elm, field); \
- } else { \
- if (RB_PARENT(elm, field) && \
- (elm == RB_LEFT(RB_PARENT(elm, field), field))) \
- elm = RB_PARENT(elm, field); \
- else { \
- while (RB_PARENT(elm, field) && \
- (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
- elm = RB_PARENT(elm, field); \
- elm = RB_PARENT(elm, field); \
- } \
- } \
- return (elm); \
-} \
- \
-struct type * \
-name##_RB_MINMAX(struct name *head, int val) \
-{ \
- struct type *tmp = RB_ROOT(head); \
- struct type *parent = NULL; \
- while (tmp) { \
- parent = tmp; \
- if (val < 0) \
- tmp = RB_LEFT(tmp, field); \
- else \
- tmp = RB_RIGHT(tmp, field); \
- } \
- return (parent); \
-}
-
-#define RB_NEGINF -1
-#define RB_INF 1
-
-#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
-#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
-#define RB_FIND(name, x, y) name##_RB_FIND(x, y)
-#define RB_NEXT(name, x, y) name##_RB_NEXT(y)
-#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
-#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
-
-#define RB_FOREACH(x, name, head) \
- for ((x) = RB_MIN(name, head); \
- (x) != NULL; \
- (x) = name##_RB_NEXT(x))
-
-#endif /* _SYS_TREE_H_ */